Last month, DmC: Devil May Cry hit the PlayStation® Store, the 5th installment and official “reboot” of the popular series started in 2001. Originally a spin-off of the Resident Evil series, the game took a life of its own, including its own unique sound.

Dutch electronica band NOISIΛ created a whopping original 36 songs for the soundtrack, no small feat, but one easily met by this accomplished group that has dabbled in drum & bass, techstep, remixes and house music. We had the chance to ask Martin van Sonderen, Nik Roos and Thijs de Vlieger a few questions about making the album, their record labels and what to expect from them in 2013.

Sony Entertainment Network: How did you get involved with Devil May Cry?
NOISIΛ: Someone at Ninja Theory had heard our debut album ‘Split the Atom’ in 2010 and thought it could work in this game they were working on. They approached us, we did a pitch and both them and Capcom approved.

SEN: Did you do anything deliberate that you want the folks playing Devil May Cry to notice?
NOISIΛ: Everything we did was created to fit the game, but we have obviously put some sounds and rhythms in that you may not hear in games very often. It is also hard to tell how the music will sound in-game, since we make it in a studio at a level we appreciate. It is mixed in the game in a later stage, so some things will be standing out more than others, depending on what the game needs.

SEN: You also created music for Motorstorm: Apocalypse a couple of years ago. Was there anything you learned from that which you applied to Devil May Cry?
NOISIΛ: For Motorstorm we did not write original music, but did remixes/reinterpretations of pieces composed by Klaus Badelt. This was a completely different approach, but what we did learn from it was that we could/had to approach game music differently from how we generally write and produce.

SEN: Do you change any of your recording style/practices while creating music for a game?
NOISIΛ: Yes, we still use the same gear, but we focus more on the images and briefs that we get compared to the more dancefloor/listening stuff that we generally make. Our Noisia tracks have to stand on their own and in most cases work in a club. We really did go back and forth with the audio director as well. Normally we don’t have to answer to a third party.

SEN: What are your favorite video games?
Nik: Unreal Tournament (1999 version of course, went downhill tragically from there)
Martijn: Call of Duty
Thijs: FIFA

SEN: How do you look at music differently as artists yourselves vs. the artists on your labels?
NOISIΛ: We believe it is essential for our labels to have ourselves doing A&R. We do not just want to put out music because it is popular, but because we think the world needs to hear it.

SEN: What can we expect in 2013 for Noisia?
NOISIΛ: We hope to start working in our freshly built studios soon! We’re currently working on an album with Foreign Beggars. We haven’t decided on the final name of the project or album, but it will feature an eclectic selection of genres. Also, we are releasing an album by The Upbeats on our label Vision Recordings. This album will be mainly drum and bass. And our second label Division Recordings will see the release of Neosignal’s debut album, which is more future disco bass funk madness. Fellow Groninger Posij will keep releasing on Division this year as well and so are a range of artists on our Invisible label.

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